Carlos Marti
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93134c1326
Added method into EditorWidgetBase to set a Widget active
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9 år sedan |
Carlos Marti
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52d97313dd
fixed merge issue
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9 år sedan |
Carlos Marti
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a0f4d048db
added build project and fixing editor play button to activate game tab
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9 år sedan |
BearishSun
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ed52fd7613
Updated data files
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9 år sedan |
BearishSun
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712739f2c2
Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory
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9 år sedan |
BearishSun
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844b5c8499
Updated data files
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9 år sedan |
BearishSun
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91ee2c732e
Fixing 3D texture rendering in OpenGL
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9 år sedan |
BearishSun
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9555982752
Fixing OpenGL texture and image binding
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9 år sedan |
BearishSun
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19ac01db6d
Updated data files
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9 år sedan |
BearishSun
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5079339b7f
Updated data files
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9 år sedan |
BearishSun
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ae8d501416
Updated data files
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9 år sedan |
BearishSun
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a50b4444ac
Updated data files
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9 år sedan |
BearishSun
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a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
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9 år sedan |
BearishSun
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da2ccca154
Bugfixes for skeletal animation and animation editor
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9 år sedan |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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9 år sedan |
BearishSun
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5c09c75232
Added a better way of merging shader techniques, and support for merging based on tags
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9 år sedan |
BearishSun
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e4637da406
Added tags to material techniques
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9 år sedan |
BearishSun
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44face5b03
Added material params to the core thread Material object, in preparation of refactor
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9 år sedan |
BearishSun
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237f447860
Fixing resizable scrollbars
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9 år sedan |
BearishSun
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083184091e
Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed
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9 år sedan |
BearishSun
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fc4942d1a6
Minor fixes to skeletal animation code and more work on GUITimeline
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9 år sedan |
BearishSun
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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9 år sedan |
BearishSun
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 år sedan |
BearishSun
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 år sedan |
BearishSun
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 år sedan |
BearishSun
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5f60c31c28
GPU skinning/morph shader
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9 år sedan |
BearishSun
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f81fdc1d27
Prefab fixes:
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9 år sedan |
BearishSun
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3fa5c8e95e
OpenGL line rendering shader
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9 år sedan |
BearishSun
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2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
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9 år sedan |
BearishSun
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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9 år sedan |