Commit History

Autor SHA1 Mensaxe Data
  BearishSun 822d72160a More work on preparing documentation for Doxygen generation %!s(int64=10) %!d(string=hai) anos
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun 1b9490426d More work on preparing the documentation for Doxygen generation %!s(int64=10) %!d(string=hai) anos
  BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) %!s(int64=10) %!d(string=hai) anos
  BearishSun e78cf10282 Scene grid now renders behind the handles %!s(int64=10) %!d(string=hai) anos
  BearishSun 197996bed2 Refactored renderer utility methods into their own class %!s(int64=10) %!d(string=hai) anos
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it %!s(int64=10) %!d(string=hai) anos
  BearishSun 6138f391bf Adding more per-object parameters for rendering %!s(int64=10) %!d(string=hai) anos
  BearishSun 925255d737 Added more shader params and preparing RenderBeast for deferred base pass %!s(int64=10) %!d(string=hai) anos
  BearishSun 6c9390b79b Dock overlay no longer uses the sim thread rendering callback %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  BearishSun 520a45814e Modified SceneGrid rendering so it doesn't use the sim thread render callback %!s(int64=10) %!d(string=hai) anos
  Marko Pintera aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera afca99b5e8 More work on Lights %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 97f46875a9 Added light data types and components %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 246f5b3acb Added better handle/gizmo shaders %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2ed4268993 Added a priority to call custom render callbacks %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos