Commit History

Author SHA1 Message Date
  BearishSun c58dcb4c91 Added PhysicsMesh & PhysicsMaterial script interop objects 10 years ago
  BearishSun 7a78a6d441 Managed code now uses the new multi-resource format 10 years ago
  BearishSun e7cfefe9ee Added copyright notices to all files 10 years ago
  BearishSun 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 years ago
  BearishSun e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 years ago
  BearishSun 50809f77d2 Library window rename box is now more likely to be able to fit all text 10 years ago
  BearishSun 043d254cb5 ProjectLibrary.save will now immediately update the internal resource instead of delaying it for the next checkForModifications call 10 years ago
  BearishSun 3209476868 Save project on editor exit 10 years ago
  BearishSun 7729dfa933 Load assemblies from memory so that their files aren't locked and can be replaced by the compiler 10 years ago
  BearishSun d3b00942e8 In-editor compilation 10 years ago
  BearishSun 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 years ago
  BearishSun a74ef4d6f8 Fixed a recently introduced resource loading issue 10 years ago
  BearishSun 724442dc25 Text rendering will no longer move a word to a newline if that means leaving the current line empty 10 years ago
  BearishSun c4e5e86f41 Added a (still unused) "disabled" flag to GUIElement 10 years ago
  BearishSun 1091551099 Added enable/disable functionality for GUI elements (WIP) 10 years ago
  BearishSun cc9c391d97 Documentation 10 years ago
  BearishSun bf5674890d Refactoring library window 10 years ago