Marko Pintera
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c5f46545e8
A bunch more code ported to new alloc system
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12 gadi atpakaļ |
Marko Pintera
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07ca908526
Ported byte allocations to an easier to use system
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12 gadi atpakaļ |
Marko Pintera
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f215bc5700
Added custom allocator for most STL containers
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12 gadi atpakaļ |
Marko Pintera
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0581e2fea5
Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects
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12 gadi atpakaļ |
Marko Pintera
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 gadi atpakaļ |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 gadi atpakaļ |
Marko Pintera
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d153f45214
Fixing an issue where editor windows weren't being destroyed in the proper order
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12 gadi atpakaļ |
Marko Pintera
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f0a6e829bf
Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled
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12 gadi atpakaļ |
Marko Pintera
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 gadi atpakaļ |
Marko Pintera
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b2b4bf2050
Moved builtin material managers to Banshee
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12 gadi atpakaļ |
Marko Pintera
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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12 gadi atpakaļ |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 gadi atpakaļ |
Marko Pintera
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19a40d1fe1
Slight GUI changes. Just commiting to have a clean slate
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12 gadi atpakaļ |
Marko Pintera
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5bf23618b8
Text material resolution now gets set dynamically
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12 gadi atpakaļ |
Marko Pintera
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77df4b87a9
Finished porting to memory allocators
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12 gadi atpakaļ |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 gadi atpakaļ |
Marko Pintera
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54f71540e0
More allocator porting work
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12 gadi atpakaļ |
Marko Pintera
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b914b9434f
First batch of memory allocator porting from new/delete
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12 gadi atpakaļ |
Marko Pintera
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ff28162000
Added BuiltiMaterialManagers and more work on GUI
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12 gadi atpakaļ |
Marko Pintera
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adf8226151
Renamed blend modes
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12 gadi atpakaļ |
Marko Pintera
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3e47d2941c
Finalized removing all raw pointers from RenderSystem
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13 gadi atpakaļ |
Marko Pintera
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0105df516c
Removed render window pointer array from D3D9RenderSystem
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13 gadi atpakaļ |
Marko Pintera
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5700fec8d0
Removed mActiveViewport from render system
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13 gadi atpakaļ |
Marko Pintera
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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13 gadi atpakaļ |
Marko Pintera
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db092c1e82
GpuParamBlock is now initialized like any other CoreGpuObject
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13 gadi atpakaļ |
Marko Pintera
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 gadi atpakaļ |
Marko Pintera
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7c61af0cd7
Application using OpenGL renderer shuts down properly
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13 gadi atpakaļ |
Marko Pintera
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fda3ca2150
Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application
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13 gadi atpakaļ |
Marko Pintera
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19e874a87d
Material serialization (untested)
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13 gadi atpakaļ |
Marko Pintera
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4ec92954ca
Added shader params
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13 gadi atpakaļ |