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Autors SHA1 Ziņojums Datums
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system 12 gadi atpakaļ
  Marko Pintera 07ca908526 Ported byte allocations to an easier to use system 12 gadi atpakaļ
  Marko Pintera f215bc5700 Added custom allocator for most STL containers 12 gadi atpakaļ
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 gadi atpakaļ
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 gadi atpakaļ
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 12 gadi atpakaļ
  Marko Pintera d153f45214 Fixing an issue where editor windows weren't being destroyed in the proper order 12 gadi atpakaļ
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 12 gadi atpakaļ
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 gadi atpakaļ
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee 12 gadi atpakaļ
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 gadi atpakaļ
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate 12 gadi atpakaļ
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically 12 gadi atpakaļ
  Marko Pintera 77df4b87a9 Finished porting to memory allocators 12 gadi atpakaļ
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 gadi atpakaļ
  Marko Pintera 54f71540e0 More allocator porting work 12 gadi atpakaļ
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete 12 gadi atpakaļ
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 gadi atpakaļ
  Marko Pintera adf8226151 Renamed blend modes 12 gadi atpakaļ
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 gadi atpakaļ
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem 13 gadi atpakaļ
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system 13 gadi atpakaļ
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems 13 gadi atpakaļ
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 gadi atpakaļ
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 gadi atpakaļ
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly 13 gadi atpakaļ
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 gadi atpakaļ
  Marko Pintera 19e874a87d Material serialization (untested) 13 gadi atpakaļ
  Marko Pintera 4ec92954ca Added shader params 13 gadi atpakaļ