Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 2c07aa8733 Bugfix: Fixing a flicker when irradiance volume is first created, caused by uninitialized SH coefficient data vor 8 Jahren
  BearishSun 24a1f44cd8 Refactor: Cleaned up custom allocators vor 8 Jahren
  BearishSun b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
  BearishSun 441b7dc7dc WIP: Editor polish and cleanup vor 8 Jahren
  BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities vor 8 Jahren
  BearishSun 266484ff97 WIP: Linux port vor 8 Jahren
  BearishSun b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes vor 8 Jahren
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren