История коммитов

Автор SHA1 Сообщение Дата
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 лет назад
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 лет назад
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 лет назад
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
  BearishSun d86bc7b768 Updated morph shape rendering so it uses a proper vertex declaration 9 лет назад
  BearishSun 014bac08b8 Renderer can now handle morph animation 9 лет назад
  BearishSun 76dee9fbf8 Morph shape animation (WIP) 9 лет назад
  BearishSun 86e7a688a6 Renderer can now properly handle multiple material techniques 9 лет назад
  BearishSun 96bdac041e Material refactor WIP 9 лет назад
  BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running 9 лет назад
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering 9 лет назад
  BearishSun 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 лет назад