Commit History

Autor SHA1 Mensaxe Data
  BearishSun 047238cb55 Added rotation randomization in SSAO shader, in order to reduce banding %!s(int64=8) %!d(string=hai) anos
  BearishSun 2a1db1ce3f Modified texture packing utility so I can re-use it for shadow maps %!s(int64=8) %!d(string=hai) anos
  BearishSun 19427512bd Added code for decoding 10 and 11 bit floating point values back to normal floats %!s(int64=8) %!d(string=hai) anos
  BearishSun 7cb3dc80ea Added code to encode floats into 10 and 11 bit floating point formats %!s(int64=8) %!d(string=hai) anos
  BearishSun c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) %!s(int64=9) %!d(string=hai) anos
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
  BearishSun cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=9) %!d(string=hai) anos
  BearishSun 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos