Historique des commits

Auteur SHA1 Message Date
  BearishSun cd0fb1257c Fixed sprite line rendering shader il y a 8 ans
  BearishSun 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
  BearishSun 775b9c4431 Vulkan up and running on the unified shader platform il y a 8 ans
  BearishSun adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
  BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
  BearishSun 44face5b03 Added material params to the core thread Material object, in preparation of refactor il y a 9 ans
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues il y a 9 ans
  BearishSun 3fa5c8e95e OpenGL line rendering shader il y a 9 ans
  BearishSun 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper il y a 9 ans
  BearishSun adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) il y a 9 ans
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans