Marko Pintera
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ca8447b5e1
More (untested) deferred rendering
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13 年之前 |
Marko Pintera
|
f67e37bb8c
Add DeferredRenderer and a bunch of deferred render commands
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13 年之前 |
Marko Pintera
|
f4cf3ec60e
Bunch of renames and starting work on deferred render system
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13 年之前 |
Marko Pintera
|
6c9f086e37
Some more render context work
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13 年之前 |
Marko Pintera
|
5794d61f50
Some prep work before implementing command buffers
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13 年之前 |
Marko Pintera
|
0469d62c92
Removing unused render system methods #4
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13 年之前 |
Marko Pintera
|
9dc5f1dff7
Removing unused methods from render system #1
|
13 年之前 |
Marko Pintera
|
a10ef7f7b9
Stripping down unneeded render system methods #2
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13 年之前 |
Marko Pintera
|
bf6922faca
Stripping down render systems of unneeded features #1
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13 年之前 |
Marko Pintera
|
5ec633729e
Apply texture sampler
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13 年之前 |
Marko Pintera
|
4556df668c
Serialize/Deserialize sampler states
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13 年之前 |
Marko Pintera
|
26bb37f13b
Rendering meshes straight from GameObject
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13 年之前 |
Marko Pintera
|
813fc059a9
Basic Material works
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13 年之前 |
Marko Pintera
|
288f2f37e7
Resource references
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13 年之前 |
Marko Pintera
|
339335ef7f
Ability to set textures in gpu params
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13 年之前 |
Marko Pintera
|
98e7cb3402
Mesh importing
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13 年之前 |
Marko Pintera
|
7b0a310ce5
Merged camera and frustum
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13 年之前 |
Marko Pintera
|
3da577fc99
Cg up and running
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13 年之前 |
Marko Pintera
|
629eb64471
Cg works on DX but not on GL
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13 年之前 |
Marko Pintera
|
c39c84f059
Removed singleton
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13 年之前 |
Marko Pintera
|
3a44bae9a6
Started porting stuff from singleton to module
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13 年之前 |
Marko Pintera
|
a884d33548
Exception ported
|
13 年之前 |
Marko Pintera
|
2abf1aa49c
Split GL and D3D9 into separate dlls
|
13 年之前 |