Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera e15198d3ec Moved some GUI elements in default engine skin %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 630371789b Create Banshee App and made sure everything runs so far %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a4737d3e28 Refactoring to BansheeEngine first step %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b23df56ce1 Add handles for components %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b75ee7ad4a GameObjects now use handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera dd1bf27377 Labels render properly using GUI system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1cfbcc30a9 Text visible on the screen %!s(int64=12) %!d(string=hai) anos