Marko Pintera
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1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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12 anni fa |
Marko Pintera
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8c982e0422
Moved the core thread outside of the render system
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12 anni fa |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 anni fa |
Marko Pintera
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1098318b19
Gotten rid of thread checks for synced deferred contexts
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12 anni fa |
Marko Pintera
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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12 anni fa |
Marko Pintera
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8c53fd844b
Encapsulated PixelData::data
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12 anni fa |
Marko Pintera
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d0301de9c9
Starting work on better gpu resource updates
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12 anni fa |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 anni fa |
Marko Pintera
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aeacd7b646
Ported swapBuffers so it now happens on the proper context
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12 anni fa |
Marko Pintera
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 anni fa |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 anni fa |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 anni fa |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 anni fa |