Commit History

Author SHA1 Message Date
  BearishSun 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
  BearishSun 952a02e2f2 Vulkan graphics pipeline creation 9 years ago
  Marc Legendre e80b15d955 Add EnumClassHash to hash enum types 9 years ago
  BearishSun 34e313c12d Neater creation of GpuPrograms 9 years ago
  BearishSun 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 years ago
  Marc Legendre 410359d73f Specialize std::hash for GpuProgramProfile 9 years ago
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 years ago
  BearishSun 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
  BearishSun 2d2282d7b4 More work on the manuals 10 years ago
  BearishSun 3b2a4ab050 More work on manuals and documentation 10 years ago
  BearishSun fe2e34ed16 More work on improving documentation for doxygen generation 10 years ago
  BearishSun 74bb75edef More work on improving documentation for doxygen generation 10 years ago
  BearishSun 0a448db0af More work on improving documentation for Doxygen generation. 10 years ago
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago