История коммитов

Автор SHA1 Сообщение Дата
  BearishSun cbda1f29ad Removing unnecessary variable 9 лет назад
  BearishSun aa19851692 Properly handle time wrapping when the range is 0 9 лет назад
  BearishSun 715461f749 Properly handle animation curve evaluation for curves with just one keyframe 9 лет назад
  BearishSun 1ed6a76477 Properly calculate time from animation frame index in animation editor's GUI elements 9 лет назад
  BearishSun c248ce17d8 Fixed an issue where animation would stop updating the linked scene objects if the animation clip contents changed 9 лет назад
  BearishSun 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader 9 лет назад
  BearishSun 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 лет назад
  BearishSun ed3889cdab Added a method to iterate over script object fields and creates or updates relevant keyframes from the current values of those properties 9 лет назад
  BearishSun 61b712dc2c Scene object state can now be recorded using SerializedSceneObject and restored to original state on request 9 лет назад
  BearishSun 5d6e1580c3 Animation editor changes can now be applied to the animation clip without saving it to project library 9 лет назад
  BearishSun 8de4970a7d Refactored animation component into a state machine to reduce complexity 9 лет назад
  BearishSun 1f5425aa69 Added missing animation documentation 9 лет назад
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 лет назад
  BearishSun b0e6e3def3 Rebuilt data files 9 лет назад
  BearishSun 4a45674df4 Selection overlay is now properly animated 9 лет назад
  BearishSun 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 лет назад
  BearishSun 6156944575 Move handle now behaves properly when the moved object has a rotated parent 9 лет назад
  BearishSun fba359f972 Fixed a crash when initializing a list box with zero elements 9 лет назад
  BearishSun ab7c1385b9 Animation sockets (bone binding) functional 9 лет назад
  BearishSun 863efab630 Fixed incorrect clipping for certain text characters 9 лет назад
  BearishSun dd32259b26 Animation clip splitting functional 9 лет назад
  BearishSun a91a09b954 Animation culling now functional 9 лет назад
  BearishSun 02f9e8a6bb Resource uuid -> path mapping now works properly for non-primary subresources, without requiring a project library reload first 9 лет назад
  BearishSun a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 лет назад
  BearishSun ee0e78d8d9 Updated int and float GUI fields so that getValue() always returns currently input value 9 лет назад
  BearishSun e660d4fe4f Offset all animation clips to start at time 0 on import 9 лет назад
  BearishSun 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
  BearishSun dc2c09c1d2 Fixing FBX import issues: 9 лет назад
  BearishSun 8a65b3de98 Skeletal animation now functional: 9 лет назад
  Marko Pintera efb757f893 Merge pull request #42 from MarcoROG/patch-2 9 лет назад