Commit History

Author SHA1 Message Date
  BearishSun 1e21488060 WIP: Script bindings 8 years ago
  Marko Pintera 0cd8d0e66c WIP: Linux port 8 years ago
  Marko Pintera 1536286d25 WIP: Linux port 8 years ago
  BearishSun 90f5f648bf WIP: Script bindings 8 years ago
  BearishSun 8b8713b054 WIP: Script bindings 8 years ago
  BearishSun f1062acc40 WIP: Script bindings 8 years ago
  BearishSun 2fe81b4f2d All audio resources and components now use the automated script export functionality 8 years ago
  BearishSun ec77a59680 AnimationClip and all related classes ported to use the script binding 8 years ago
  BearishSun 6ae56240cf Make sure that IntelliSense properly parses generated C# files 8 years ago
  BearishSun 6715cb98ae PostProcessSettings -> RenderSettings 8 years ago
  BearishSun 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 years ago
  BearishSun 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
  BearishSun cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 years ago
  BearishSun a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 years ago
  BearishSun 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 years ago
  BearishSun 479e9cb3b2 More work on script binding generation 8 years ago
  BearishSun 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 years ago
  BearishSun a1d890d07d Exposed morph shapes to C# 9 years ago
  marco.bellan 7dd70bb3c8 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git 9 years ago
  BearishSun f7cb54a2ad Exposed Skeleton to C# 9 years ago
  marco.bellan 78bbbaad6c Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git 9 years ago
  BearishSun 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) 9 years ago
  marco.bellan fcbd1918d4 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 9 years ago
  marco.bellan 47ff59a34b Fixed build issues with paths containing spaces 9 years ago
  BearishSun 9a90372f70 Scroll bar GUI element exposed to C# 9 years ago
  BearishSun b5b2b76c83 Added a way to set and retrieve animation curves to AnimationClip in C# 9 years ago
  BearishSun 7292bed6b2 C# properties can now be inspected and serialized 9 years ago
  marco.bellan 1013f619e0 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git 9 years ago
  marco.bellan 5bc43df6d0 WIP Step attribute 9 years ago
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 years ago