Commit History

Author SHA1 Message Date
  Marko Pintera 7a02d5f483 Added free rotate handle 10 years ago
  Marko Pintera baa64d1449 Documentation 10 years ago
  Marko Pintera 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 years ago
  Marko Pintera 36dd4706af WIP changing all uses of GUIArea to GUIPanel 10 years ago
  Marko Pintera d61a7ecffd A lot more work on C# scene window 11 years ago
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
  Marko Pintera 46eb1edb0f WIP Scene window 11 years ago
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates 11 years ago
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 years ago
  Marko Pintera 31b55e513f Started work on SceneView 11 years ago
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 years ago
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
  Marko Pintera c454e2d14f VS 2013 port stage 1 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels 11 years ago
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 years ago
  Marko Pintera 6509cf4a7a Creating EditorWindow from C# works 11 years ago
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 years ago