Commit History

Author SHA1 Message Date
  BearishSun cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 years ago
  BearishSun 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 years ago
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 years ago
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 years ago
  BearishSun 585ee02f70 Vulkan: Example project now mostly functional on Vulkan 9 years ago
  BearishSun 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
  BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 years ago
  BearishSun 9555982752 Fixing OpenGL texture and image binding 9 years ago
  BearishSun 76dee9fbf8 Morph shape animation (WIP) 9 years ago
  BearishSun 6f316d48bf Added support for shader technique inheritance 9 years ago
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago