BearishSun
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9bc64c077b
Reflection probe support added to forward path shaders
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8 years ago |
BearishSun
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 years ago |
BearishSun
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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8 years ago |
BearishSun
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de17828399
Using off-peak specular direction for image based specular evaluation
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8 years ago |
BearishSun
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97d803e632
Added code for PBS model
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8 years ago |
BearishSun
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4ec80fa09d
Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders
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9 years ago |
BearishSun
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 years ago |
BearishSun
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 years ago |
BearishSun
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b2dd0ffa03
Work on transparent rendering path
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9 years ago |
BearishSun
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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9 years ago |