Commit History

Author SHA1 Message Date
  BearishSun 9bc64c077b Reflection probe support added to forward path shaders 8 years ago
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes 8 years ago
  BearishSun cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 years ago
  BearishSun de17828399 Using off-peak specular direction for image based specular evaluation 8 years ago
  BearishSun 97d803e632 Added code for PBS model 8 years ago
  BearishSun 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders 9 years ago
  BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 years ago
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 years ago
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 years ago
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 years ago