Commit History

Autor SHA1 Mensaxe Data
  BearishSun ec7d23c815 Fixing an issue with texture compression and mipmap generation %!s(int64=8) %!d(string=hai) anos
  BearishSun 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats %!s(int64=9) %!d(string=hai) anos
  BearishSun e62261bc1e DX11: Nicer way of checking and dealing with (un)supported pixel formats %!s(int64=9) %!d(string=hai) anos
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes %!s(int64=9) %!d(string=hai) anos
  BearishSun ff0accfe92 Vulkan texture direct mapping %!s(int64=9) %!d(string=hai) anos
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
  BearishSun 9d73cc1da2 Various tweaks to the previous merge %!s(int64=9) %!d(string=hai) anos
  Marco Bellan 80777e880b Write the expected range %!s(int64=9) %!d(string=hai) anos
  marco.bellan aed8ff2d1c Code quality and UX tweaks %!s(int64=9) %!d(string=hai) anos
  marco.bellan 06ed2916db Depth buffer reading %!s(int64=9) %!d(string=hai) anos
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
  BearishSun 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=9) %!d(string=hai) anos
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos