BearishSun
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5da717dcb1
Cleaning up some spaces that were used instead of tabs
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8 yıl önce |
BearishSun
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0c2fdcc265
Disable reflection probes when rendering reflections (no multiple bounces)
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8 yıl önce |
BearishSun
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a4c6d018cb
Added reflection cubemap filtering for skybox
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8 yıl önce |
BearishSun
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 yıl önce |
BearishSun
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8531a656fd
Bulk of code for deferred rendering MSAA
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9 yıl önce |
BearishSun
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 yıl önce |
BearishSun
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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9 yıl önce |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 yıl önce |
BearishSun
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88105afc5d
Refactored renderer so that pre-processing operations can be executing when performing manual rendering over multiple views
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9 yıl önce |
BearishSun
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a6d8f683f3
Fixing & improving renderable culling
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9 yıl önce |
BearishSun
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1caafa51c9
Fixes to cubemap rendering
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9 yıl önce |
BearishSun
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f3c0d2e377
Reflection capture code
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9 yıl önce |
BearishSun
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bb40943c63
Refactoring renderer so its render() method can easily be called manually
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9 yıl önce |
BearishSun
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10558a89b0
Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks
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9 yıl önce |
BearishSun
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56ed650df4
Final set of refactors to rename core thread objects
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9 yıl önce |
BearishSun
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fd174f3849
Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.)
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9 yıl önce |
BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 yıl önce |
BearishSun
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e32b4ad844
Skybox rendering & cubemap import fixes
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9 yıl önce |
BearishSun
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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9 yıl önce |
BearishSun
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7832d7d165
Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame
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9 yıl önce |
BearishSun
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b00680e742
Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame
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9 yıl önce |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 yıl önce |
BearishSun
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9d73cc1da2
Various tweaks to the previous merge
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9 yıl önce |
BearishSun
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c170418a1c
Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master
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9 yıl önce |
BearishSun
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4a45674df4
Selection overlay is now properly animated
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9 yıl önce |
marco.bellan
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aed8ff2d1c
Code quality and UX tweaks
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9 yıl önce |
marco.bellan
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06ed2916db
Depth buffer reading
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9 yıl önce |
BearishSun
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1a60bbfc1d
Refactoring renderer in order to make it cleaner, easier to understand and modify
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9 yıl önce |