Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  BearishSun 5da717dcb1 Cleaning up some spaces that were used instead of tabs 8 yıl önce
  BearishSun 0c2fdcc265 Disable reflection probes when rendering reflections (no multiple bounces) 8 yıl önce
  BearishSun a4c6d018cb Added reflection cubemap filtering for skybox 8 yıl önce
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 yıl önce
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA 9 yıl önce
  BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 yıl önce
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 yıl önce
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 yıl önce
  BearishSun 88105afc5d Refactored renderer so that pre-processing operations can be executing when performing manual rendering over multiple views 9 yıl önce
  BearishSun a6d8f683f3 Fixing & improving renderable culling 9 yıl önce
  BearishSun 1caafa51c9 Fixes to cubemap rendering 9 yıl önce
  BearishSun f3c0d2e377 Reflection capture code 9 yıl önce
  BearishSun bb40943c63 Refactoring renderer so its render() method can easily be called manually 9 yıl önce
  BearishSun 10558a89b0 Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks 9 yıl önce
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 yıl önce
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes 9 yıl önce
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 yıl önce
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 yıl önce
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 yıl önce
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
  BearishSun 9d73cc1da2 Various tweaks to the previous merge 9 yıl önce
  BearishSun c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master 9 yıl önce
  BearishSun 4a45674df4 Selection overlay is now properly animated 9 yıl önce
  marco.bellan aed8ff2d1c Code quality and UX tweaks 9 yıl önce
  marco.bellan 06ed2916db Depth buffer reading 9 yıl önce
  BearishSun 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 yıl önce