Commit History

Autor SHA1 Mensaxe Data
  BearishSun 5efdd7772b Added Camera inspector %!s(int64=10) %!d(string=hai) anos
  BearishSun 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9fbd25a56f Added free rotate and free scale handles (WIP) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6b4e9a261d Properly initialize default C# camera properties %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1f8b1397d7 More fixes due to assembly refresh changes - Editor runs %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9d7c42430e Added support for enum serialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener %!s(int64=11) %!d(string=hai) anos
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 350e767ebf Added support for load/store textures %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fb655afe7f Started work on C# camera %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size %!s(int64=11) %!d(string=hai) anos