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cf1081eeeb
More documentation
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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3294c5f20f
Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes)
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%!s(int64=12) %!d(string=hai) anos |
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ce39033f5d
Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS.
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%!s(int64=12) %!d(string=hai) anos |
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09f3759d15
Fixed an issue with drag and drop and SetCapture
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9b36b5e7ea
Added window callbacks to Platform instead of calling RenderWindow methods directly
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6b1dfdc6be
Refactored RenderTarget a bit to make is prettier (no real funcionality added)
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aaa7d3e3d6
Refactored DX11 windows as well
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3856bcb79d
Refactored D3D9 RenderWindow a bit
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ce2b4ef58b
Moved window focus/move/resize events to WindowManager
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8bc3903ee2
Viewport properly resized with its render target
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2e3ec543cc
Added drag event
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bc285cfa86
Even more layout changes
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427fdce2ce
Keeping a list of all active windows
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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277cbea5ee
Added basic tool window creation to all render systems
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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%!s(int64=13) %!d(string=hai) anos |