BearishSun
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e394a4f07d
Fixing a bug with managed object data serialization introduced in previous commit
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9 yıl önce |
BearishSun
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65f9081e9c
Added Animable flag for serializable fields
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9 yıl önce |
BearishSun
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7292bed6b2
C# properties can now be inspected and serialized
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9 yıl önce |
BearishSun
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172c253eea
Refactoring managed RTTI system so managed properties can also be serialized and inspected
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9 yıl önce |
marco.bellan
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00b32f7af1
Added IsSlider field to [Range] attribute to define if it should be rendered as slider or not
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9 yıl önce |
marco.bellan
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1013f619e0
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git
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9 yıl önce |
marco.bellan
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5bc43df6d0
WIP Step attribute
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9 yıl önce |
marco.bellan
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161f1cbf48
Added slider
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9 yıl önce |
BearishSun
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a774a03552
AnimationClip foundation
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9 yıl önce |
BearishSun
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32e348ea19
AudioClip exposed to managed code
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9 yıl önce |
BearishSun
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6495d0a485
Refactored both script libraries so they no longer reference mono runtime directly
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9 yıl önce |
BearishSun
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 yıl önce |
BearishSun
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1eb4993083
Fixing issues with managed serialization (resource ref types were always reported as unloaded)
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9 yıl önce |
BearishSun
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208a2c3402
Refactored managed serialization so that reference types (resources and game objects) store their exact type even for non-built-in types
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9 yıl önce |
BearishSun
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82fef4f0ff
More work on improving documentation for doxygen generation
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9 yıl önce |
BearishSun
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f1032db560
More work on improving documentation for doxygen generation
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9 yıl önce |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |