Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  BearishSun e394a4f07d Fixing a bug with managed object data serialization introduced in previous commit 9 yıl önce
  BearishSun 65f9081e9c Added Animable flag for serializable fields 9 yıl önce
  BearishSun 7292bed6b2 C# properties can now be inspected and serialized 9 yıl önce
  BearishSun 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 yıl önce
  marco.bellan 00b32f7af1 Added IsSlider field to [Range] attribute to define if it should be rendered as slider or not 9 yıl önce
  marco.bellan 1013f619e0 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git 9 yıl önce
  marco.bellan 5bc43df6d0 WIP Step attribute 9 yıl önce
  marco.bellan 161f1cbf48 Added slider 9 yıl önce
  BearishSun a774a03552 AnimationClip foundation 9 yıl önce
  BearishSun 32e348ea19 AudioClip exposed to managed code 9 yıl önce
  BearishSun 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 yıl önce
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
  BearishSun 1eb4993083 Fixing issues with managed serialization (resource ref types were always reported as unloaded) 9 yıl önce
  BearishSun 208a2c3402 Refactored managed serialization so that reference types (resources and game objects) store their exact type even for non-built-in types 9 yıl önce
  BearishSun 82fef4f0ff More work on improving documentation for doxygen generation 9 yıl önce
  BearishSun f1032db560 More work on improving documentation for doxygen generation 9 yıl önce
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce