Commit History

Autor SHA1 Mensaxe Data
  BearishSun cf668ab9f4 Fixing a visual issue when rendering multiple wire mesh gizmos %!s(int64=9) %!d(string=hai) anos
  BearishSun 1c3d88dc71 Fixing animation clip import %!s(int64=9) %!d(string=hai) anos
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering %!s(int64=9) %!d(string=hai) anos
  BearishSun 0a0047b369 Added generalized 1D blending %!s(int64=9) %!d(string=hai) anos
  BearishSun 3b6b7fa3be Better animation blending interface %!s(int64=9) %!d(string=hai) anos
  BearishSun 4dd9edcc77 Added C# AnimationCurve %!s(int64=9) %!d(string=hai) anos
  BearishSun 737e9a54b9 Added animation splits array to the C# mesh import options %!s(int64=9) %!d(string=hai) anos
  BearishSun 3abcdfeff2 Added note about VS redistributables %!s(int64=9) %!d(string=hai) anos
  BearishSun 5703dd7eab Added C# Animation component %!s(int64=9) %!d(string=hai) anos
  BearishSun 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify %!s(int64=9) %!d(string=hai) anos
  BearishSun 0696a5094f Neater light pass material parameter assignment %!s(int64=9) %!d(string=hai) anos
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread %!s(int64=9) %!d(string=hai) anos
  BearishSun 2a2a859d95 Cleaning up the render API a bit %!s(int64=9) %!d(string=hai) anos
  BearishSun ffa12110b7 Handle not-loaded animation clips %!s(int64=9) %!d(string=hai) anos
  BearishSun 6fd40952e9 Additive animations %!s(int64=9) %!d(string=hai) anos
  BearishSun fb1ff68fa2 Added Animation component %!s(int64=9) %!d(string=hai) anos
  BearishSun 889c4341b1 GLSL variant of the GPU skinning/morph shader %!s(int64=9) %!d(string=hai) anos
  BearishSun 5f60c31c28 GPU skinning/morph shader %!s(int64=9) %!d(string=hai) anos
  BearishSun e7f45a5e0e Animation playback (WIP) %!s(int64=9) %!d(string=hai) anos
  BearishSun a073d54c3e Fixing a couple of compile errors %!s(int64=9) %!d(string=hai) anos
  BearishSun cb9202e68d Animation curve splitting added to FBX importer %!s(int64=9) %!d(string=hai) anos
  BearishSun 25f32bd929 Finish animation curve splitting %!s(int64=9) %!d(string=hai) anos
  BearishSun 7c3620dd46 Animation playback (WIP) %!s(int64=9) %!d(string=hai) anos
  BearishSun 76c14039e9 Animation playback (WIP) %!s(int64=9) %!d(string=hai) anos
  BearishSun a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles %!s(int64=9) %!d(string=hai) anos
  BearishSun f81fdc1d27 Prefab fixes: %!s(int64=9) %!d(string=hai) anos
  BearishSun 63425a5d8e Fixing an issue with prefabs where their root object would be marked as instantiated %!s(int64=9) %!d(string=hai) anos
  BearishSun 59036d46e2 Updated readme %!s(int64=9) %!d(string=hai) anos
  BearishSun c2075062e0 Prefab fixes: %!s(int64=9) %!d(string=hai) anos
  BearishSun 10e057da7b Prefab fixes: %!s(int64=9) %!d(string=hai) anos