Histórico de Commits

Autor SHA1 Mensagem Data
  Randy Taylor cf8652b966 Fix various unformatted and broken links in GitHub docs há 8 anos atrás
  BearishSun 6ae8cf2508 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine há 8 anos atrás
  BearishSun 47fcc0fec4 Better error reporting when shaders fail to compile há 8 anos atrás
  BearishSun 49251ecc22 Updated XShaderCompiler version há 8 anos atrás
  BearishSun 943b118066 Updated NVTT so it now a static library há 8 anos atrás
  BearishSun d7dd1f5c2a Added automatic generation of GLSL shader code via XShaderCompiler há 8 anos atrás
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
  BearishSun 81cbfec26f Dependency versioning so users are notified when dependency versions change há 8 anos atrás
  BearishSun 1fe35a9644 Handle no audio devices more gracefully há 8 anos atrás
  BearishSun 5c8a8ab593 More work on documentation há 8 anos atrás
  Marko Pintera 8fb2f0ddb0 Merge pull request #71 from Eric-DawnEngine/master há 8 anos atrás
  Eric-DawnEngine 5cf3aa3e7b Solved C3861 __cpuid&__rdtsc identifier not found há 8 anos atrás
  BearishSun 19fcd1de4a Added XShaderCompiler as a dependency (and a submodule) há 8 anos atrás
  BearishSun 497e0dbad6 Fixing a warning há 8 anos atrás
  BearishSun 65b502721c Added an utility for searching all components of a certain type in the scene object tree há 8 anos atrás
  BearishSun af245cc488 More work on documentation há 8 anos atrás
  BearishSun d7216ba1db Added gizmos and menu items for Skybox and ReflectionProbe components há 8 anos atrás
  BearishSun c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types há 8 anos atrás
  BearishSun ed415e9858 Generate config files before script binding so the generator tool doesn't complain when parsing the includes há 8 anos atrás
  BearishSun cf2934f786 Skybox and ReflectionProbe components exposed to C# há 8 anos atrás
  BearishSun d4e397920d AsyncOp & Texture are now auto-generated há 8 anos atrás
  BearishSun 16e3390175 More work on documentation há 8 anos atrás
  BearishSun 0706e3ce6d More work on documentation há 8 anos atrás
  BearishSun cc0766231d More work on documentation há 8 anos atrás
  BearishSun a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ há 8 anos atrás
  BearishSun 44a4cc02b2 Better auto-attenuation calculation for lights há 8 anos atrás
  BearishSun cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport há 8 anos atrás
  BearishSun ec7d23c815 Fixing an issue with texture compression and mipmap generation há 8 anos atrás
  BearishSun 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# há 8 anos atrás
  BearishSun e9d2f930ba Fix for crash when no skybox is present há 8 anos atrás