Commit History

Autor SHA1 Mensaxe Data
  BearishSun d043e23240 When importing resources show progress bar for at least one frame %!s(int64=10) %!d(string=hai) anos
  BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos
  BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists %!s(int64=10) %!d(string=hai) anos
  BearishSun 4d8c4ca8f1 Only apply prefab diff after all prefab instances in the hierarchy are restored to ensure instance data is valid when it is applied %!s(int64=10) %!d(string=hai) anos
  BearishSun cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies %!s(int64=10) %!d(string=hai) anos
  BearishSun 75914a83fb When updating prefab instances their transforms will no longer be incorrect after %!s(int64=10) %!d(string=hai) anos
  BearishSun a3cc2221ca Record SO transform and active state in prefab-diff %!s(int64=10) %!d(string=hai) anos
  BearishSun 0450044d02 Make sure prefab diff remains on the object even after prefab update %!s(int64=10) %!d(string=hai) anos
  BearishSun 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles %!s(int64=10) %!d(string=hai) anos
  BearishSun 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved %!s(int64=10) %!d(string=hai) anos
  BearishSun a1a448e85c No longer instantiate scene objects before prefab updating is done. This fixes an issue with managed game objects having different instances pointing to the same game object. %!s(int64=10) %!d(string=hai) anos
  BearishSun e3e5cac9cb Fix for invalid ID renaming during prefab diff generation %!s(int64=10) %!d(string=hai) anos
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle %!s(int64=10) %!d(string=hai) anos
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab %!s(int64=10) %!d(string=hai) anos
  BearishSun 6578ed3a63 When renaming game objects during prefab diff, properly rename all objects %!s(int64=10) %!d(string=hai) anos
  BearishSun 24df064285 Nested prefab instances now have a link ID assigned by their parent %!s(int64=10) %!d(string=hai) anos
  BearishSun 8cea6e1db2 Manual parameter block contruction (WIP) %!s(int64=10) %!d(string=hai) anos
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) %!s(int64=10) %!d(string=hai) anos
  BearishSun 14446f8f12 SceneObject world transform is now constructed from individual TRS components %!s(int64=10) %!d(string=hai) anos
  BearishSun 536eb7c1d2 Prefab link IDs are now properly assigned, and scene objects with DontSave flag will no longer receive them %!s(int64=10) %!d(string=hai) anos
  BearishSun 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs %!s(int64=10) %!d(string=hai) anos
  BearishSun 9c5289c21e PrefabDiff game object handle search no longer uses RTTI to determine field types since they might be incorrect because prefab diffs are not necessarily constructed according to RTTI %!s(int64=10) %!d(string=hai) anos
  BearishSun f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps %!s(int64=10) %!d(string=hai) anos
  BearishSun d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace %!s(int64=10) %!d(string=hai) anos
  BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected %!s(int64=10) %!d(string=hai) anos
  BearishSun 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
  BearishSun a74ef4d6f8 Fixed a recently introduced resource loading issue %!s(int64=10) %!d(string=hai) anos
  BearishSun 343aa84507 Added missing SerializedObject documentation %!s(int64=10) %!d(string=hai) anos
  BearishSun 5aadba0d04 Scene saving/loading no longer throws exception due to game object handles in prefab diff generation %!s(int64=10) %!d(string=hai) anos
  BearishSun eee54de424 Project library will now clear deleted entries on load %!s(int64=10) %!d(string=hai) anos