Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected há 10 anos atrás
  BearishSun a74ef4d6f8 Fixed a recently introduced resource loading issue há 10 anos atrás
  BearishSun eee54de424 Project library will now clear deleted entries on load há 10 anos atrás
  BearishSun 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector há 10 anos atrás
  Marko Pintera fb10aa71f2 Project Load/Unload (not tested) há 10 anos atrás
  Marko Pintera d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
  Marko Pintera 2c35a0c825 Removed all the unused allocators há 10 anos atrás
  Marko Pintera f85cceb27d Add basic level load/save method há 10 anos atrás
  Marko Pintera 4f682ae5ce Added option to load a resource without its dependencies há 10 anos atrás
  Marko Pintera 08adb83157 Project window better label and selection display há 10 anos atrás
  Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded há 10 anos atrás
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
  Marko Pintera fb93370d4c Fixing game shutdown há 11 anos atrás
  Marko Pintera 2026432fe7 Add core object dependencies há 11 anos atrás
  Marko Pintera 08e7132142 Resource refactor finished, will need further testing and bugfixes há 11 anos atrás
  Marko Pintera 0824fc2e46 Advanced resource loading WIP stage 2 há 11 anos atrás
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 há 11 anos atrás
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread há 11 anos atrás
  Marko Pintera 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended há 11 anos atrás
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. há 11 anos atrás
  Marko Pintera 5560cde10f Resource manager now properly check if resource is unused há 11 anos atrás
  Marko Pintera 35b5f1e6f3 Managed resource unloading works properly há 11 anos atrás
  Marko Pintera 591af1e6c0 MeshHeap and TransientMeshes no longer hold circular references to each other há 11 anos atrás
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás