Commit History

Author SHA1 Message Date
  BearishSun d083b0c77b Vulkan: Significant speedup to GLSL parsing 9 years ago
  BearishSun 6312a50d96 Vulkan: Fixed an issue where sRGB textures weren't being enabled when requested 9 years ago
  BearishSun 8ca20f7e95 Vulkan: Fixed an issue where layout transitions on the depth-stencil buffer would only transition the depth portion, without the stencil portion 9 years ago
  BearishSun b541ff78fc Vulkan: Ignore queue family when doing only image layout transitions 9 years ago
  BearishSun d2cf185bb4 Vulkan: Don't attempt to present the back buffer if it was never even acquired 9 years ago
  BearishSun a05d30c98b Vulkan: Fixing rendering to a 3D texture 9 years ago
  BearishSun 76cbd8ca92 Vulkan: If render pass is currently executing queue events until it ends 9 years ago
  BearishSun 542a5de8ac Vulkan: Fixing remaining issues with the new render-pass clear method 9 years ago
  BearishSun aa9b0c78ec Fixing mem corruption issue with the new pipeline param info set/slot data 9 years ago
  BearishSun 87ea176874 Vulkan: Fixed an issue where new descriptor sets were being created instead of updating existing ones 9 years ago
  BearishSun b18bb2adc2 Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls 9 years ago
  BearishSun 2f4df20a3f More work on documentation 9 years ago
  BearishSun ef59933827 More work on user manuals 9 years ago
  BearishSun 3ea877db16 More work on user manuals 9 years ago
  BearishSun 828c0e6fdc Vulkan: Fixing remanining issues relating to shutdown 9 years ago
  BearishSun 3b15a84140 Fixing an issue where all renderables using the same material would incorrectly use the same per-object and per-call uniform buffers 9 years ago
  BearishSun 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 years ago
  BearishSun bfe4e188c7 Vulkan: Make storage textures sampleable by default 9 years ago
  BearishSun 7559fb6d2c Vulkan: Getting around a RenderDoc crash 9 years ago
  BearishSun 85dfe3e9da Vulkan: More fixes 9 years ago
  BearishSun 55f8dfb02e More work on user-facing manuals 9 years ago
  BearishSun 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output 9 years ago
  BearishSun 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions 9 years ago
  BearishSun fa27cbfa05 Vulkan: Depth-stencil image bound in the shader now properly uses the depth aspect only 9 years ago
  BearishSun 3f6cdb3db7 Vulkan: More fixes, all crashes so far resolved, moving toward fixing non-catastrophic issues 9 years ago
  BearishSun 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing 9 years ago
  BearishSun 95d84ddf01 Vulkan: Properly wait until back buffer is acquired before presenting 9 years ago
  BearishSun d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 years ago
  BearishSun 7ef898083a Check if depth matches for color attachments on a multi-render texture 9 years ago
  BearishSun c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it 9 years ago