История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
  Marko Pintera 4164a1af25 Added remaining features to C# SceneObject 11 лет назад
  Marko Pintera 734f25c36c Deferred destruction of game objects 11 лет назад
  Marko Pintera e9fc86930e A lot more work on handles (WIP) 11 лет назад
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 лет назад
  Marko Pintera 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 лет назад
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 лет назад
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 лет назад
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels 11 лет назад
  Marko Pintera 78690bac80 Reference ManagedComponents by Type and not by namespace & name string 11 лет назад
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working 11 лет назад
  Marko Pintera f4d6a56251 C# object serialization WIP #2 11 лет назад
  Marko Pintera be6adc683d C# object serialization WIP 11 лет назад
  Marko Pintera 3956823710 WIP - C# object serialization (Does not compile) 11 лет назад
  Marko Pintera 79961694d3 Started work on C# object serialization 11 лет назад