Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 99f545b06f Added frame allocator il y a 12 ans
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems il y a 12 ans
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes il y a 12 ans
  Marko Pintera 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters il y a 12 ans
  Marko Pintera f6a9ae7cf9 Reuse command queues in order to save on allocations il y a 12 ans
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking il y a 12 ans
  Marko Pintera 2b14aca1e0 Added basic drop overlay mesh and material il y a 12 ans
  Marko Pintera 61fa789c39 Added basic 3D debug draw class il y a 12 ans
  Marko Pintera fb8295270d Separated DrawHelper into a template so I can more easily make 2D and 3D versions il y a 12 ans
  Marko Pintera 36d9a44c79 Added basic support for 2D line & aliased polygon drawing il y a 12 ans
  Marko Pintera bf4d036b47 Added debug draw timeout, 2D/3D materials il y a 12 ans
  Marko Pintera 545fa74084 First steps with the DebugDraw system il y a 12 ans
  Marko Pintera 8ae8dc6752 RenderQueue and improved RenderOperation design and handling il y a 12 ans
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) il y a 12 ans
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport il y a 12 ans
  Marko Pintera f49f30f089 DX11 clearing render target sub-area works il y a 12 ans
  Marko Pintera 7e61e8215e GUIViewport works il y a 12 ans
  Marko Pintera a7eff80522 Added the ability to sort cameras and render targets il y a 12 ans
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
  Marko Pintera 2e7b129c54 Added a special class for the core thread il y a 12 ans
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
  Marko Pintera 67ef1d1fbc Replaced all std containers with my custom wrappers il y a 12 ans
  Marko Pintera edee70b158 Widget rendering now happens in GUIManager il y a 12 ans
  Marko Pintera 8928baaf44 Better overlay rendering il y a 12 ans
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI il y a 12 ans
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) il y a 12 ans
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context il y a 12 ans
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better il y a 12 ans
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans