Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Marko Pintera e2804052f2 Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh 12 yıl önce
  Marko Pintera a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 yıl önce
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 yıl önce
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes 12 yıl önce
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes 12 yıl önce
  Marko Pintera d8d41821ad Improved performance of static Texture write updates 12 yıl önce
  Marko Pintera 3d4e7b34b4 New Mesh constructor 12 yıl önce
  Marko Pintera c4e57c8332 GUIManager now uses dynamic buffers and properly resizes them when needed 12 yıl önce
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing 12 yıl önce
  Marko Pintera 1eb5862b39 Added offset to MeshData and size/offset checks to write/readSubresource 12 yıl önce
  Marko Pintera a4e793f254 Better way of creating and updating meshes 12 yıl önce
  Marko Pintera 404bcd6671 Better way of initializing MeshData 12 yıl önce
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 yıl önce
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 yıl önce
  Marko Pintera 200d516c80 Added AABox debug draw rendering 12 yıl önce
  Marko Pintera a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 yıl önce
  Marko Pintera c8d859fa7b Tested and fixed normalized and pixel coordinates 12 yıl önce
  Marko Pintera bf4d036b47 Added debug draw timeout, 2D/3D materials 12 yıl önce
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) 12 yıl önce
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 yıl önce
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 yıl önce
  Marko Pintera 1eafbaa11b More new alloc system porting 12 yıl önce
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh 12 yıl önce
  Marko Pintera 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 yıl önce
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 yıl önce
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
  Marko Pintera 8606499f7a More memory allocator related changes 12 yıl önce
  Marko Pintera ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally 12 yıl önce
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 yıl önce