Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap пре 12 година
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes пре 12 година
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) пре 12 година
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes пре 12 година
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once пре 12 година
  Marko Pintera c4e57c8332 GUIManager now uses dynamic buffers and properly resizes them when needed пре 12 година
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing пре 12 година
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps пре 12 година
  Marko Pintera f6a9ae7cf9 Reuse command queues in order to save on allocations пре 12 година
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
  Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared пре 12 година
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor пре 12 година
  Marko Pintera 8384594143 Renamed all instances of render thread to core thread пре 12 година
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system пре 12 година
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
  Marko Pintera cc40ddef9b Various improvements to the TitleBar and couple of GUI bug fixes пре 12 година
  Marko Pintera d66d2016cd Added a std::queue with custom allocator пре 12 година
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
  Marko Pintera 1eafbaa11b More new alloc system porting пре 12 година
  Marko Pintera 9c598ab4ef Added a stack allocator пре 12 година
  Marko Pintera 1098318b19 Gotten rid of thread checks for synced deferred contexts пре 12 година
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) пре 12 година
  Marko Pintera 8c53fd844b Encapsulated PixelData::data пре 12 година
  Marko Pintera d0301de9c9 Starting work on better gpu resource updates пре 12 година
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling пре 12 година
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context пре 12 година
  Marko Pintera acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) пре 12 година
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles пре 12 година