Commit History

Autor SHA1 Mensaxe Data
  BearishSun bd0666745d Menu bar new UI %!s(int64=10) %!d(string=hai) anos
  BearishSun ddba923fbf Fixed incorrect content size calculation when content contained an image %!s(int64=10) %!d(string=hai) anos
  BearishSun 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
  BearishSun d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b2f3221c5 Added a method for creating a new project %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 200ca8179a WIP project window %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 09bbc8848d Added C# Undo/redo (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 02ce72bd87 Added Ping to GUISceneTreeView %!s(int64=10) %!d(string=hai) anos
  Marko Pintera acb9baa212 Texture field working %!s(int64=10) %!d(string=hai) anos
  Marko Pintera abdc256dcf Status bar working %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 734411f94d Status bar (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 62f37ceb7d GUITextureField (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ade33f8b54 Added drag and drop functionality for prefabs (save & load) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera bc5f01ff6e Improved ProjectWindow label look slightly %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d90a800eb0 Working Project Window selection dragging %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 03060e056f Fixed a bug with builtin resource reimport %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 524466d73d C# DropTarget (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 929611c919 WIP work on ProjectWindow %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 55d20b27b9 Added RTTI for GUISkin and GUIElementStyle %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 5e9208b280 Fixing shader includes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9e5b116ee1 Making sure scene grid renders after all objects so its depth is valid %!s(int64=10) %!d(string=hai) anos
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled %!s(int64=10) %!d(string=hai) anos