Historia zmian

Autor SHA1 Wiadomość Data
  Marko Pintera d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
  Marko Pintera 89658aa9eb All shaders are loaded from files 13 lat temu
  Marko Pintera bb8e189cf4 Fixed the deadlock when starting the render thread 13 lat temu
  Marko Pintera 5ab4c6ed7e Arrays of non-struct data params work 13 lat temu
  Marko Pintera 3f42a59f0f Better checking when it comes to struct size 13 lat temu
  Marko Pintera f7fc8e84ca Determining struct stride a bit better 13 lat temu
  Marko Pintera 9bd154c94e Structs and struct arrays seem to work in GLSL 13 lat temu
  Marko Pintera 5f479b63eb Used #defines to split different parts of the CamelotClient more easily 13 lat temu
  Marko Pintera 01defbfd9d DX11 arrays work 13 lat temu
  Marko Pintera 700d56beaa DirectX 11 struct shader parameters work 13 lat temu
  Marko Pintera ba5f1c9453 Added GpuProgram importer 13 lat temu
  Marko Pintera 23822c862d Fixed a bunch of bugs with async resource loading 13 lat temu
  Marko Pintera d4b6b593c2 Properly releasing GpuProgInclude 13 lat temu
  Marko Pintera 2de43e95a4 Gpu program include importer 13 lat temu
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly 13 lat temu
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 lat temu
  Marko Pintera fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 lat temu
  Marko Pintera 6fd41c675b Fixing an issue where unloading a resource could cause a race condition 13 lat temu
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem 13 lat temu
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system 13 lat temu
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems 13 lat temu
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 lat temu
  Marko Pintera 34662227f0 Made multirender textures immutable 13 lat temu
  Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 lat temu
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer 13 lat temu
  Marko Pintera 079c1923cf Fixed a crash where object was deleted while still in command queue 13 lat temu
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 lat temu
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 lat temu
  Marko Pintera 1f000d9048 Resources::unload 13 lat temu
  Marko Pintera 760817ac66 Application running DX11 shuts down properly 13 lat temu