Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 700d56beaa DirectX 11 struct shader parameters work %!s(int64=13) %!d(string=hai) anos
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c62037b142 Parsing samplers & textures with the same name now works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 19e874a87d Material serialization (untested) %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 4ec92954ca Added shader params %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 35f528e399 New shader param system actually works with DX9 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 43d1b87b50 Ported Renderer to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5794d61f50 Some prep work before implementing command buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 4556df668c Serialize/Deserialize sampler states %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c632b088bb Materials properly serialize/deserialize textures %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 417df991bc Maybe, just maybe I have solved material deserialization crash? %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 52ab5975f5 Material RTTI slowly coming together %!s(int64=13) %!d(string=hai) anos