Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3e20948845 Added DX11RenderTexture %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 03b6ace987 Reverted previous revision and only removed certain render texture references %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling %!s(int64=13) %!d(string=hai) anos
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6166de8dc2 New deferred context works! %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7970ff490b Refactored Textures part #1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera dee589d88e Async loading tested %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3a44bae9a6 Started porting stuff from singleton to module %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos