تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  BearishSun a50b4444ac Updated data files 9 سال پیش
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 سال پیش
  BearishSun da2ccca154 Bugfixes for skeletal animation and animation editor 9 سال پیش
  BearishSun 6f316d48bf Added support for shader technique inheritance 9 سال پیش
  BearishSun 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags 9 سال پیش
  BearishSun e4637da406 Added tags to material techniques 9 سال پیش
  BearishSun 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 سال پیش
  BearishSun 237f447860 Fixing resizable scrollbars 9 سال پیش
  BearishSun 083184091e Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed 9 سال پیش
  BearishSun fc4942d1a6 Minor fixes to skeletal animation code and more work on GUITimeline 9 سال پیش
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 سال پیش
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering 9 سال پیش
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 سال پیش
  BearishSun 889c4341b1 GLSL variant of the GPU skinning/morph shader 9 سال پیش
  BearishSun 5f60c31c28 GPU skinning/morph shader 9 سال پیش
  BearishSun f81fdc1d27 Prefab fixes: 9 سال پیش
  BearishSun 3fa5c8e95e OpenGL line rendering shader 9 سال پیش
  BearishSun 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 سال پیش
  BearishSun adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 سال پیش
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 سال پیش