Commit History

Author SHA1 Message Date
  BearishSun 014bac08b8 Renderer can now handle morph animation 9 years ago
  BearishSun 76dee9fbf8 Morph shape animation (WIP) 9 years ago
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 years ago
  BearishSun 6f316d48bf Added support for shader technique inheritance 9 years ago
  BearishSun 889c4341b1 GLSL variant of the GPU skinning/morph shader 9 years ago
  BearishSun 5f60c31c28 GPU skinning/morph shader 9 years ago