BearishSun
|
86e7a688a6
Renderer can now properly handle multiple material techniques
|
9 rokov pred |
BearishSun
|
78a144768e
Mark material parameters as dirty when they are modified
|
9 rokov pred |
BearishSun
|
65006380e7
Clear material param dirty flags after update
|
9 rokov pred |
BearishSun
|
0fcb499f43
Material refactor WIP - Added GpuParamsSet update method and parameter meta-data
|
9 rokov pred |
BearishSun
|
96bdac041e
Material refactor WIP
|
9 rokov pred |
BearishSun
|
103a9ea757
Refactored material so it supports multiple techniques
|
9 rokov pred |
BearishSun
|
44face5b03
Added material params to the core thread Material object, in preparation of refactor
|
9 rokov pred |
BearishSun
|
cfff49ac22
Refactored material params so it can be used on both sim and core threads (in preparation of a minor Material refactor)
|
9 rokov pred |
BearishSun
|
b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
|
9 rokov pred |
BearishSun
|
deab7206d5
Added generic GPU buffer support to DX11 and OpenGL
|
9 rokov pred |
BearishSun
|
4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 rokov pred |
BearishSun
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 rokov pred |
BearishSun
|
fe2e34ed16
More work on improving documentation for doxygen generation
|
9 rokov pred |
BearishSun
|
74bb75edef
More work on improving documentation for doxygen generation
|
9 rokov pred |
BearishSun
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 rokov pred |