Commit History

Author SHA1 Message Date
  BearishSun 8a65b3de98 Skeletal animation now functional: 9 years ago
  Marco Bellan ee8b6eeeee Enable parallel build in Release MSVC 9 years ago
  Marco Bellan 43cd5643e8 New minimum required version 9 years ago
  Marco Bellan 6b63f78c61 Set VS Startup project 9 years ago
  BearishSun 996963f172 Fixing "release" builds 9 years ago
  BearishSun f60cf22ae6 Fixing linker warnings on 32-bit build 9 years ago
  BearishSun 9f815766bf Added missing dependency for BansheeSL 9 years ago
  BearishSun bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
  BearishSun ed3b7db038 FMOD Startup/Shutdown/Update and device enumeration 9 years ago
  BearishSun 765b0623bc Added skeleton for FMOD audio implementation 9 years ago
  BearishSun 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 years ago
  BearishSun 91b50bca38 Improving build 9 years ago
  BearishSun db6aa201f3 Disabling exceptions in MSVC CRT 9 years ago
  BearishSun dee4cfeec8 Fixing CMake build and replacing the custom VS solution with a CMake generated one 9 years ago
  Marc Legendre 1f2c171e13 Set CMAKE_CXX_STANDARD in root CMakeLists.txt 9 years ago
  nemerle c3e3d03819 Build system: change to way checking for Clang is done 9 years ago
  BearishSun 4badcb185f Updated CMake files with new dependency paths 9 years ago
  BearishSun 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 years ago
  BearishSun 5a619be16a Added Cmake lists for all projects 9 years ago
  BearishSun 828cccbc41 Added render target manual 9 years ago
  BearishSun 4b94620550 Added materials manual, plus some doc improvements 9 years ago