BearishSun
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56ed650df4
Final set of refactors to rename core thread objects
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9 年之前 |
BearishSun
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fd174f3849
Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.)
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9 年之前 |
BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 年之前 |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 年之前 |
BearishSun
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4a45674df4
Selection overlay is now properly animated
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9 年之前 |
BearishSun
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8a5d6db814
Material refactor - Things working again
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9 年之前 |
BearishSun
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 年之前 |
BearishSun
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 年之前 |
BearishSun
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deab7206d5
Added generic GPU buffer support to DX11 and OpenGL
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9 年之前 |
BearishSun
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
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9 年之前 |
BearishSun
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年之前 |
BearishSun
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82fef4f0ff
More work on improving documentation for doxygen generation
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9 年之前 |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |