تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 سال پیش
  BearishSun 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 سال پیش
  BearishSun 778de71b66 Reverting game object finalizer fix as another solution is needed 10 سال پیش
  BearishSun 38c4bc107a Fixing an issue with GameObject finalization - Objects that were finalized were still being retrievable from game object manager for a single frame 10 سال پیش
  Marko Pintera 598f1785c6 Documentation 10 سال پیش
  Marko Pintera ae583e1ac5 WIP C# DragDropManager 10 سال پیش
  Marko Pintera 3638a07125 More fixes to assembly refresh 11 سال پیش
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 سال پیش
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 سال پیش
  Marko Pintera 734f25c36c Deferred destruction of game objects 11 سال پیش
  Marko Pintera 1d5fdd56a3 Added GameObjectField C# 11 سال پیش
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 سال پیش
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 سال پیش
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 سال پیش
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working 11 سال پیش
  Marko Pintera f4d6a56251 C# object serialization WIP #2 11 سال پیش
  Marko Pintera be6adc683d C# object serialization WIP 11 سال پیش