BearishSun
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059d757ac5
Added a way to find scene objects by name
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10 anni fa |
BearishSun
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2fd1e02aad
Managed SceneObject instances are now kept alive until underlying scene object is destroyed
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10 anni fa |
BearishSun
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778de71b66
Reverting game object finalizer fix as another solution is needed
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10 anni fa |
BearishSun
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38c4bc107a
Fixing an issue with GameObject finalization - Objects that were finalized were still being retrievable from game object manager for a single frame
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10 anni fa |
Marko Pintera
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ed523bc01d
Scene view movement is now only active while in focus
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10 anni fa |
Marko Pintera
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ade33f8b54
Added drag and drop functionality for prefabs (save & load)
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10 anni fa |
Marko Pintera
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2fc87ffbf4
Update from prefab, and recording prefab diff now properly handles child prefab instances
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10 anni fa |
Marko Pintera
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f85cceb27d
Add basic level load/save method
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10 anni fa |
Marko Pintera
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029a785af4
- Clear prefab link IDs when their prefab parent changes
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10 anni fa |
Marko Pintera
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927a721f58
Added C# Prefab
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10 anni fa |
Marko Pintera
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3aa329733b
Assembly refresh (WIP - Does not run)
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11 anni fa |
Marko Pintera
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d61a7ecffd
A lot more work on C# scene window
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11 anni fa |
Marko Pintera
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4164a1af25
Added remaining features to C# SceneObject
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11 anni fa |
Marko Pintera
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e9fc86930e
A lot more work on handles (WIP)
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11 anni fa |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
Marko Pintera
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84d73a2baa
More fixes to prevent errors at shutdown - Mostly Mono and Script related
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11 anni fa |
Marko Pintera
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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11 anni fa |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 anni fa |
Marko Pintera
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8539e9a863
Basic C# component and field serialization tested and working
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11 anni fa |
Marko Pintera
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f4d6a56251
C# object serialization WIP #2
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11 anni fa |