Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera 005da72c82 Better way of calculating GUI clip rectangle vor 10 Jahren
  Marko Pintera 22cf8a4b76 More optimized GUI element bound calculations (WIP) vor 10 Jahren
  Marko Pintera 34ba85fa44 Refactored GUI layout updates so they are faster and don't require an update to the entire GUI widget vor 10 Jahren
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel vor 10 Jahren
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: vor 10 Jahren
  Marko Pintera e9775eae14 Added GUILayoutExplicit vor 11 Jahren
  Marko Pintera d61a7ecffd A lot more work on C# scene window vor 11 Jahren
  Marko Pintera 46eb1edb0f WIP Scene window vor 11 Jahren
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) vor 11 Jahren
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly vor 11 Jahren
  Marko Pintera fb655afe7f Started work on C# camera vor 11 Jahren
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) vor 11 Jahren
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. vor 11 Jahren
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view vor 11 Jahren
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance vor 11 Jahren
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing vor 11 Jahren
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer vor 11 Jahren
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) vor 11 Jahren
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely vor 11 Jahren
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
  Marko Pintera d90564156f GUI refactor done - most of stuff works vor 11 Jahren
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles vor 11 Jahren
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 vor 11 Jahren
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost vor 11 Jahren
  Marko Pintera 8c665ec329 Fixed dock slider so it renderers again vor 11 Jahren
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) vor 11 Jahren