Commit History

Author SHA1 Message Date
  Marko Pintera d432179ec1 Added margins to GUIElementStyle 12 years ago
  Marko Pintera c6a04b525a Removing Input mouse/key callbacks 12 years ago
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 years ago
  Marko Pintera 8928baaf44 Better overlay rendering 12 years ago
  Marko Pintera 427fdce2ce Keeping a list of all active windows 12 years ago
  Marko Pintera 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left 12 years ago
  Marko Pintera 3b1f0ad474 Added some WIP DebugDraw code 12 years ago
  Marko Pintera 0bb79ec403 Working custom cursors for all renderers 12 years ago
  Marko Pintera b0b6182dab Working OS cursor in DX11 12 years ago
  Marko Pintera 8cfa6da2ce Cursor refactoring and UpdateCallback component 12 years ago
  Marko Pintera e15198d3ec Moved some GUI elements in default engine skin 12 years ago
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 years ago
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 years ago
  Marko Pintera 129fbdbcb2 Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL 12 years ago
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 12 years ago
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 years ago
  Marko Pintera 544e12dcdb Frame texture gets released properly 12 years ago
  Marko Pintera bfef9f98a0 Fix for invalid operation errors: 12 years ago
  Marko Pintera 7a11f00bea Fixed the issue with OpenGL texture endianess 12 years ago
  Marko Pintera 605061be36 Fixed an issue with incorrectly specified texture format 12 years ago
  Marko Pintera acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 years ago
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats 12 years ago
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats 12 years ago
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera fc2c493b75 Moved SceneManager to its own project 12 years ago
  Marko Pintera 630371789b Create Banshee App and made sure everything runs so far 12 years ago
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee 12 years ago
  Marko Pintera f4f516b662 Sprite/TextSprite no longer saves state internally 12 years ago
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate 12 years ago