Marko Pintera
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d432179ec1
Added margins to GUIElementStyle
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12 years ago |
Marko Pintera
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c6a04b525a
Removing Input mouse/key callbacks
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12 years ago |
Marko Pintera
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0581e2fea5
Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects
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12 years ago |
Marko Pintera
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8928baaf44
Better overlay rendering
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12 years ago |
Marko Pintera
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427fdce2ce
Keeping a list of all active windows
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12 years ago |
Marko Pintera
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24e810bcbd
Made Sprite coordinates more intuitive so (0, 0) is always top-left
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12 years ago |
Marko Pintera
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3b1f0ad474
Added some WIP DebugDraw code
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12 years ago |
Marko Pintera
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0bb79ec403
Working custom cursors for all renderers
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12 years ago |
Marko Pintera
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b0b6182dab
Working OS cursor in DX11
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12 years ago |
Marko Pintera
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8cfa6da2ce
Cursor refactoring and UpdateCallback component
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12 years ago |
Marko Pintera
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e15198d3ec
Moved some GUI elements in default engine skin
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12 years ago |
Marko Pintera
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66f2eb6b18
Added a global engine GUI style in EngineGUI
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12 years ago |
Marko Pintera
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 years ago |
Marko Pintera
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129fbdbcb2
Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL
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12 years ago |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 years ago |
Marko Pintera
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 years ago |
Marko Pintera
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544e12dcdb
Frame texture gets released properly
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12 years ago |
Marko Pintera
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bfef9f98a0
Fix for invalid operation errors:
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12 years ago |
Marko Pintera
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7a11f00bea
Fixed the issue with OpenGL texture endianess
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12 years ago |
Marko Pintera
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605061be36
Fixed an issue with incorrectly specified texture format
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12 years ago |
Marko Pintera
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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12 years ago |
Marko Pintera
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54bb560e81
Removed a bunch of pixel formats
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12 years ago |
Marko Pintera
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ede19ab51a
All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats
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12 years ago |
Marko Pintera
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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12 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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fc2c493b75
Moved SceneManager to its own project
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12 years ago |
Marko Pintera
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630371789b
Create Banshee App and made sure everything runs so far
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12 years ago |
Marko Pintera
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a3340532f8
Ported a good section of GUI/2D to Banshee
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12 years ago |
Marko Pintera
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f4f516b662
Sprite/TextSprite no longer saves state internally
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12 years ago |
Marko Pintera
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19a40d1fe1
Slight GUI changes. Just commiting to have a clean slate
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12 years ago |