Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 36dd4706af WIP changing all uses of GUIArea to GUIPanel %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 53a15ba994 Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 6509cf4a7a Creating EditorWindow from C# works %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos