Commit History

Автор SHA1 Съобщение Дата
  Marko Pintera 76a447c91e Enabling double-click for OpenGL and DX9 windows преди 10 години
  Marko Pintera 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation преди 10 години
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used преди 10 години
  Marko Pintera 6fe93f22f0 Refactoring platform specific code to be easier to find and to implement for other platforms преди 11 години
  Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore преди 11 години
  Marko Pintera 550b861440 Individual core object syncing with dependencies преди 11 години
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational преди 11 години
  Marko Pintera af7981f618 Properly sync window resize/move events from core to sim thread преди 11 години
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
  Marko Pintera b85c0fd5ae Editor runs after material refactor - hasn't been extensively tested преди 11 години
  Marko Pintera e77069ae0e Removed CoreObjectCore::destroy and using destructor instead преди 11 години
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread преди 11 години
  Marko Pintera a6c65825ca CoreThreadCore instance is now a shared pointer преди 11 години
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization преди 11 години
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality преди 11 години
  Marko Pintera e918178f0e Added mip/format texture options преди 11 години
  Marko Pintera 21e4301182 More documentation преди 11 години
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename преди 11 години