Commit történet

Szerző SHA1 Üzenet Dátum
  BearishSun 631d3a29c2 Bugfix: Depth clamping is no longer incorrectly enabled when using OpenGL 8 éve
  BearishSun 678d63876a Bugfix: Fixing an issue that would crash Banshee when ran under RenderDoc with OpenGL enabled 8 éve
  BearishSun b9a107bd99 Bugfix: Object picking in editor scene view now works properly on OpenGL 8 éve
  BearishSun 917828e246 Bugfix: Fix crash on shutdown during OpenGL context deletion 8 éve
  BearishSun ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 éve
  BearishSun 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state 8 éve
  BearishSun 37d256d01f Feature: OpenGL render API can now work with older OpenGL versions, including OpenGL 4.1 and partial support for OpenGL ES 8 éve
  BearishSun ea824d8abe WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 éve
  BearishSun 79b973bc30 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 éve
  BearishSun ed9cb44dc2 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 éve
  Marko Pintera 78f89c68ac WIP: Linux port 8 éve
  Marko Pintera eb86ee0346 WIP: Linux port 8 éve
  BearishSun baa1e0d7de WIP: Linux port 8 éve
  BearishSun 266484ff97 WIP: Linux port 8 éve
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve