BearishSun
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 anni fa |
BearishSun
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b2dd0ffa03
Work on transparent rendering path
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9 anni fa |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 anni fa |
BearishSun
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585ee02f70
Vulkan: Example project now mostly functional on Vulkan
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9 anni fa |
BearishSun
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 anni fa |
BearishSun
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anni fa |
BearishSun
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9555982752
Fixing OpenGL texture and image binding
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9 anni fa |
BearishSun
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76dee9fbf8
Morph shape animation (WIP)
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9 anni fa |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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9 anni fa |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |