Marko Pintera
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d65fbbfe0e
Moved Cursor and WindowEventUtilities to the new Platform class
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12 лет назад |
Marko Pintera
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6b1dfdc6be
Refactored RenderTarget a bit to make is prettier (no real funcionality added)
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12 лет назад |
Marko Pintera
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36a6350775
Working separate window/widget/container classes
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12 лет назад |
Marko Pintera
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63b75b834b
Move/resize work adequately
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12 лет назад |
Marko Pintera
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dba0b8bb86
Ability to move the editor window
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12 лет назад |
Marko Pintera
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e6fcc7f191
Window resize works
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12 лет назад |
Marko Pintera
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529e59b4de
Fixed DX9 and DX11 resize
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12 лет назад |
Marko Pintera
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aaa7d3e3d6
Refactored DX11 windows as well
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12 лет назад |
Marko Pintera
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e4a0187267
Refactored OpenGL RenderWindow
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12 лет назад |
Marko Pintera
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3856bcb79d
Refactored D3D9 RenderWindow a bit
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12 лет назад |
Marko Pintera
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1c48c8a736
Hooked up custom OIS
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12 лет назад |
Marko Pintera
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05a77f5c18
Moved GUIManager to callbacks
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12 лет назад |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 лет назад |
Marko Pintera
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c5f46545e8
A bunch more code ported to new alloc system
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12 лет назад |
Marko Pintera
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07ca908526
Ported byte allocations to an easier to use system
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12 лет назад |
Marko Pintera
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bc285cfa86
Even more layout changes
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12 лет назад |
Marko Pintera
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1e0c79d624
Made getCustomAttribute const
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12 лет назад |
Marko Pintera
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470c1c979b
PixelData inherits from GpuResourceData
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12 лет назад |
Marko Pintera
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fb7c50e1b3
More PixelData refactor
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12 лет назад |
Marko Pintera
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8c53fd844b
Encapsulated PixelData::data
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12 лет назад |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 лет назад |
Marko Pintera
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aeacd7b646
Ported swapBuffers so it now happens on the proper context
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12 лет назад |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
Marko Pintera
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277cbea5ee
Added basic tool window creation to all render systems
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12 лет назад |
Marko Pintera
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724a22fd65
Ported GL renderer memory allocations
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12 лет назад |
Marko Pintera
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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13 лет назад |
Marko Pintera
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e090e96915
CoreGpuObject
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13 лет назад |
Marko Pintera
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59628fa944
Renamed IDestroyable to CoreGpuObject and added more features to it
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13 лет назад |
Marko Pintera
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8c9ac4d5ce
RenderTarget derived classes now have destroy()
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13 лет назад |
Marko Pintera
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afc811967c
Modified window creation parameters so they're more intuitive
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13 лет назад |