Marko Pintera
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d66d2016cd
Added a std::queue with custom allocator
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12 жил өмнө |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 жил өмнө |
Marko Pintera
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1eafbaa11b
More new alloc system porting
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12 жил өмнө |
Marko Pintera
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9c598ab4ef
Added a stack allocator
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12 жил өмнө |
Marko Pintera
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1098318b19
Gotten rid of thread checks for synced deferred contexts
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12 жил өмнө |
Marko Pintera
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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12 жил өмнө |
Marko Pintera
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8c53fd844b
Encapsulated PixelData::data
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12 жил өмнө |
Marko Pintera
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d0301de9c9
Starting work on better gpu resource updates
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12 жил өмнө |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 жил өмнө |
Marko Pintera
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aeacd7b646
Ported swapBuffers so it now happens on the proper context
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12 жил өмнө |
Marko Pintera
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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12 жил өмнө |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 жил өмнө |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 жил өмнө |
Marko Pintera
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54f71540e0
More allocator porting work
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12 жил өмнө |
Marko Pintera
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b914b9434f
First batch of memory allocator porting from new/delete
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12 жил өмнө |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 жил өмнө |